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Three more Wipeout games were released by the end of the decade, all developed by Liverpool -based developer Psygnosis. In , Sony Computer Entertainment Europe acquired Psygnosis and its intellectual property, including Wipeout.
As part of the acquisition, the name "Psygnosis" was changed to " SCE Studio Liverpool ". After the acquisition, five more Wipeout games were developed, one on the PlayStation 2 , two for the PlayStation Portable , and a downloadable title for the PlayStation 3 , Wipeout HD.
It is now available on Blu-ray disc packaged with the Fury expansion as of 16 December The latest original entry was Wipeout for PlayStation Vita.
The closure of Studio Liverpool was announced on 22 August In a press release Sony stated that after an assessment of all European studios, it had decided to close Studio Liverpool.
Sony said that the Liverpool site would remain in operation, as it is home to a number of Sony World Wide Studios and SCEE Departments.
Eurogamer was told by an unnamed source, that at the time of its closure, Studio Liverpool was working on two PlayStation 4 launch titles. One was a Wipeout title described as "dramatically different", and the other was going to be a motion capture game based along the lines of Tom Clancy's Splinter Cell.
The collapse of the studio was a disappointment for all fans of Wipeout , and the fate of the game series remained unknown for several years.
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Parents Guide. Wipeout stylised wipE'out" 2 0 97; released as Wipeout XL in North America is the second game of the franchise and is a direct sequel to the original game.
It was first released worldwide in for the PlayStation, and for the Sega Saturn in the following year.
Set in the year , the game revolves around players racing in the F anti-gravity racing league. The game was first unveiled to the public in the form of a pre-alpha demo at the Electronic Entertainment Expo in May Wipeout 64 is the third instalment of the series and is the only Wipeout title not to be released on a Sony console.
It was released exclusively for the Nintendo 64 in November for North America, and later in for Europe. The game is set one year after the events of Wipeout and shares the same anti-gravity racing league.
Wipeout 64 reuses most of the race tracks featured in the previous games, albeit with mirrored layouts and different locations. Wipeout 3 stylised as wip3out in Europe and Japan is the fourth title in the franchise and was first released in September for the PlayStation, where players race in the F league.
An enhanced edition entitled Wipeout 3 Special Edition was released exclusively in Europe on 14 July ; featuring minor changes to gameplay, such as different craft physics, auto-loading of saves and artificial intelligence bug fixes.
The Sheffield -based company, known for its underground techno album covers, provided "visual candy" to Wipeout 3 ' s graphics, designing the game's icons, billboards, and colour schemes.
The game also featured music from Propellerheads , and with The Chemical Brothers and Orbital, returning from the first Wipeout.
Psygnosis selected DJ Sasha to serve as the game's music director. Wipeout Fusion stylised as wipEout fusion is the fifth instalment of the series and was first released on the PlayStation 2 in The game was the first to be developed by the newly renamed Studio Liverpool.
After the success of the previous games, the development team wanted to target Wipeout Fusion at an "older, savvier crowd" by making it stand out from the F-Zero series, which some critics had often compared it to.
The game takes place in the year , exactly years after Wipeout , and centres around players competing in the FX anti-gravity racing league.
Development of the game started in August and lasted until early Throughout production, the Liverpudlian studio created new user interfaces and other algorithms that helped speed up the development process in time for the PlayStation Portable's launch.
Wipeout Pulse stylised as wipEout pulse is the seventh instalment and was first released for the PlayStation Portable in A port for the PlayStation 2 was released exclusively in Europe in June , featuring enhanced graphics and all of the game's downloadable content.
Development of the game was centred around focusing on the feedback left by fans on the previous game, with many fans complaining of Wipeout Pure ' s difficulty, thus prompting Studio Liverpool to improve on aspects where they had thought they failed.
Wipeout HD stylised as WipEout HD is the eighth title in the franchise and is the first to be released on the PS3 via PlayStation Network worldwide in , although a retail version was later released exclusively in Europe the next year.
A major expansion pack titled Wipeout HD Fury was released worldwide via the PlayStation Network worldwide in July This time, players compete in the FX anti-gravity racing league, set a year prior to the FX league, featuring a handful of race tracks from Wipeout Pure and Wipeout Pulse although all content has been upgraded to render p visuals in 60 frames per second.
According to the game's director, the team made the decision to release the game as a PlayStation Store exclusive title before development in order to stress that downloadable content did not have to be focused on "small games".
Wipeout is the ninth and final game in the series to be developed by Studio Liverpool prior to their closure in August The game was released as a launch title for the PlayStation Vita in early and centres around players competing in the Anti-Gravity Racing Championships.
It is set in the year and acts as a prequel to the first Wipeout game, therefore including Street racing.
Wipeout was developed alongside the PlayStation Vita console itself, and acted as a "testbed" for the device. Among these included the proposal of a touchscreen device, which was not yet conceived by Sony at the time, and two analogue sticks—both features eventually made it onto the console.
Wipeout HD itself contained content from Wipeout Pure and Wipeout Pulse. The game was developed by Clever Beans, EPOS Game Studios , and XDev.
Nick Burcombe in a retrospective interview with Eurogamer. All games in the Wipeout franchise were developed by Studio Liverpool. After the beta version of Wipeout appeared in the cult film Hackers , Sony expressed interest in Psygnosis on the basis of the "impressive work" they had produced with 3D graphics.
For the development of Wipeout 3 , Psygnosis once again hired The Designers Republic to assist in development. Lead artist Nicky Westcott wanted to make the game to look like a "believable future" in order to retain a believable sensibility.
Pre-production of Wipeout Pure began in August and full production commenced in October of that year. The team received development kits of the then-upcoming PlayStation Portable the following year, and was made aware that Wipeout Pure was going to be a launch title for that console.
During development, Studio Liverpool created user interfaces and custom plugins for 3D computer graphics software entirely from scratch in order to help speed up the process.
Wipeout HD was first announced during E3 , and was revealed to be a downloadable-only title. Wipeout was developed in parallel with the PlayStation Vita itself, and had acted as a "testbed" for the console.
Among these ideas included the proposal of a touchscreen device—which was not yet conceived at the time—as well as the inclusion of two sticks.
On 8 August , Sony officially shut down Studio Liverpool as part of an effort to focus on alternative investment plans. The Wipeout series has been well received by critics.
Its fast-paced gameplay, high-quality visuals, and prominent techno soundtracks have been cited as hallmarks of the series. Never surrender!
Wipeout," tweeted one fan. Good luck. TBSNetwork hope the falls get better at a time like this," tweeted a viewer. Brace Yourselves, Because 'Proud Family' Is Getting a Reboot — Will Kyla Pratt Be in It?
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